Friday 1 October 2010

Setting up 3DS Max.


Now the Reference image is finished, it's time to import the photoshop .psd file in max using the material editor..

To use the images in 3ds max, we need to create two 'planes', one for the front image view and the other for the side image view of the head. To begin, a plane was created in the front viewport which will display the front face image..




The reference image is then added to the plane via the material editor. Unfortunetly the plane is not the correct size to display the reference image properly. To solve this I used the 'UVW Map' Modifier on the plane, followed by the 'Bitmap Fit' utility (This resizes the plane to the correct dimensions of the image being used).



Once the planes have been created the reference image was displayed on them by assigning the image as a material through the material editor. With some adjustments and positioning, the reference images are now ready to be used for modelling.

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